Delivering the value of eye tracking
Eye tracking will be a game changer for fields as diverse as gaming, training, automotive, mobile devices, kiosk applications, and many more.
Eye tracking will boost VR performance, and it will make interaction with all types of screen-based devices more natural – and more fun.
Let’s shape this vision together!
SMI eye tracking performed better than expected, and with all of the people we have tried it with. It's really exciting to see more shared information about people's eyes, even when they're wearing an HMD. It has helped us experience an even greater sense of shared presence in virtual reality.
Co-founder Pluto VR
In Rec Room, we've noticed that eye tracking is especially helpful in managing the flow of conversations between groups. Eye tracking allows us to add subtle but important cues regarding tone and intent that really enrich the social experience in VR.
CEO Against Gravity
Eye tracking opens up several interesting possibilities to both VR developers and customers. Our collaboration with SMI on R&D, as well as on SMI’s efforts to make eye-tracking enabled Vive units available to the larger VR community, have been critical to our growing understanding of how HMDs with integrated eye tracking will positively impact the future of VR.
Our demonstration of SMI mobile eye tracking technology on ARM-based devices highlights how foveated rendering will increase the efficiency of mobile VR experiences without compromising frame rates or visual quality
Director of Ecosystems, Mobile Compute, ARM
Eye tracking is an important technology for the future of VR, as it can potentially improve immersion through more intuitive interactions and visual quality enhancements when paired with Snapdragon processors. Eye tracking has a roadmap of benefits in mobile and standalone VR headsets. Gaze interaction, social presence, foveated rendering, personal display calibration and analytical insights are all potential uses that OEMs and application developers will be able to utilize.
Senior Director, Product Management, Qualcomm Technologies, Inc.
With the SMI Social Eye we will be able to depict far more detailed and directional human eyes which are, as we know, the windows to the soul. SMI Social Eye is set to transform non–verbal communication in virtual worlds.
Founder of You-VR Labs
SMI's world-leading wearable eye tracking technology could transform the way we interact in VR and with computers in general. By tracking eye movement and then reflecting that on your avatar, you can truly make eye contact in a virtual space for the first time from thousands of miles away. Natural communication is a key part of the AltspaceVR experience and the addition of eye tracking is huge.
Founder and CEO, AltSpaceVR
The quality of the physical integration, and especially the quality of the eye tracking data that SMI delivers, has been key to the development of our perceptually-based foveated rendering techniques. The demonstration wouldn’t be possible without our partners at SMI, who have added their eye tracking to the HTC Vive we are using in this demo.
Dr. David Luebke
As the demand for VR and AR headsets increases rapidly, not only for gaming devices but also for professional, enterprise, academic and wider consumer applications, the availability of intuitive, hands-free user interfaces can become critical. We are excited to work alongside SMI, an industry leader of nearly 25 years, and help shape the future of this rapidly growing market segment.
Partnership Manager, OmniVision
The successful launch of RightEye's first series of vision tests is critical to our future success and our ability to change the way the world approaches vision care. We have included SMI in our first product series because they can deliver the exact kind of high-speed, high-quality and contact-free eye tracker required to ensure our solution is highly accurate and meets the needs of health care providers and their patients.
Eye tracking has huge potential to enhance natural interaction with VR content. SMI products provide excellent out-of-the-box experience and we are glad to collaborate with them in building the OSVR SMI plug-in, providing a standards-based eye tracking interface to game developers.
I believe that eye-tracking is one of the last remaining critical interaction mechanisms that will enable digital eyewear to be intuitive for end users and SMI is the clear leader in this space.
CEO and Co-Founder of Augmate
We need life-like avatars to convincingly recreate real-world interactions in VR such as talking, shaking hands or looking at each other. The SMI Eye Tracking Upgrade for the Oculus Rift DK2 is capable of fast, accurate tracking of the eye. At High Fidelity, we used this hardware to add real eye movements to our avatars and the experience of making eye contact with another person in a virtual space is remarkable.
Inventor and Founder, High Fidelity & Second Life
SMI’s eye tracking technology is extremely robust across a wide range of applications, operating in dramatically different lighting environments. This is critical in moving eye tracking technologies out of controlled environments into mass markets. As these technologies become available, they carry the potential to significantly improve the user-interface in applications such as gaming, training, automotive, mobile devices and info terminals.
Sr. Strategic Marketing Manager, OmniVision Technologies
Recently at GDC, we showed a tech demo version of Infamous: Second Son that we modified to use SMI gaze-tracking hardware and technology, and it was very well-received.
Sony Magic Lab
The team at SMI worked closely with our engineering and product development staff and end users to create a solution that fits the needs of our clients and our business. The result is the integration of an accurate and highly reliable eye-gaze system into our Accent 1200 device. This solution will improve the lives of many individuals with disabilities.
President and CEO of PRC
Lumus is always looking for innovative ways to improve the AR experience. Beyond further breakthroughs in our waveguide technology, working with partners like SMI on integrating their market-leading eye-tracking solution is a perfect example of the type of cooperation between two leading innovators that can push the needle further toward mass adoption of augmented reality.
Chief Product Officer, Lumus Ltd
SMI has really done a great job in bringing their proven wearable eye tracking technology to virtual reality headsets. SMI’s unique HMD Eye Tracking integration is robust to be used in everyday research and training with many different users. The added value of SMI’s eye tracking combined with the ease of use of this integration will make many perception researchers as well as operational safety instructors and other professionals turn to VR.
A unique mass-market ready eye tracking platform
The SMI OEM Eye Tracking platform is based on more than two decades of eye tracking experience and is ready for integration by consumer technology and industrial OEMs. SMI Eye Tracking Technology has been used by more than 5 million users under the broadest range of conditions. This is complemented by a track record of more than 20 successful eye tracking integrations into commercial OEM devices. We work with leading technology companies and our reference designs have been tested and declared a success by leading experts.
The SMI Eye Tracking platform offers unique integration options with reference designs for desktop, mobile, augmented and virtual reality providing benefits such as –
- Foveated rendering
- Hands-free gaze interaction
- Personal display calibration
- Attentive and perceptual user interfaces
Google has taken up the challenge of turning the virtual reality experience into a shared experience by making the headset disappear - Google headset removal - allowing others to see the person behind the mask while they enjoy immersive worlds. The project...
SMI have been extremely aggressive in positioning themselves as the front runner in eye tracking technology for the VR space. Although
gaze detection data and input didn’t make its way into this generation of consumer VR headsets, it’s expected that the technology holds the
key to allowing systems to cope with the demands of higher resolution, next gen headsets. We’ve been impressed in the past with SMI’s
demos, spending time with both an SMI modded Oculus Rift DK2 and a Samsung Gear VR.
SMI has already collaborated with some of the biggest names in tech on various VR concepts
SMI’s foveated rendering within the Vive works as advertised, at least in this demo. SMI has come a long way in a year.
German technology firm SMI (SensoMotoric Instruments) is expanding on its previously disclosed eye-tracking technology to make social interactions in VR more believable. The system, dubbed “Social Eye” by the company, uses a blend of hardware and software to capture a user’s eye movements inside a VR headset, and translate them onto a digital avatar.
Eye Tracking, Foveated Rendering, And SMI’s Quest For VR Domination
… A new prototype eye-tracking VR display by SensoMotoric Instruments is capable of accurate and low-latency eye-tracking at 250 Hertz…
…SensoMotoric Instruments, SMI, committed itself to solving one of the most vital issues for the second generation of VR, eyetracking that is accurate, fast, and cheap – and they have accomplished that goal with flying colors. SMI didn’t get here alone, their new 250Hz eye tracking system is the result of a partnership with camera sensor manufacturer Omnivision who provided the camera hardware for the new system…
… le système SMI avait été intégré dans un casque Gear VR … le résultat est vraiment étonnant de précision …
…SMI has a really interesting demo of their eye-tracking accessory for Google Glass…
… through a new partnership with SensoMotoric Instruments, AltspaceVR will soon be able to track your eye movements so you can squint at someone when you’re skeptical, or look up at someone with puppy-dog eyes inside VR…
…Eye tracking on HTC Vive? There will be thanks to SMI…
… eye tracking platform will be able to deliver high frame rates and low latency, enabling real-time, intuitive, and hands-free VR and AR experiences in devices such as VR headsets and smart glasses…”
… We are excited to work alongside SMI, an industry leader of nearly 25 years, and help shape the future of this rapidly growing market segment…
… SMI has announced that they have successfully ported over eye tracking to none other than the Samsung Gear VR, a world first for mobile VR <.…> On the face of it, the use of eye tracking in a mobile-focused virtual reality product will offer a much improved VR experience. Further adding to their accomplishment of porting over to mobile VR, SMI has also confirmed that they have successfully integrated foveated rendering into the mobile version of the platform as well…
…Key to a good AR experience is the individual stereoscopic accuracy with which information is overlaid onto viewed objects. Eye-tracking is indispensable in this regard…